Energize?
Update: 5-11
Something of a personal challenge… The personnel transporter. Just the basics so far. I did what I promised I wouldn’t and actually modeled the features on the pads since I was getting miserable results with my texturing attempts. I paid for it with a 3 hour render, but I sure like the results. I chose to only use one layer of the honeycomb mesh to see how it affected render speeds; also, only a translucent purple backing with traditional spotlights.
A second attempt with a self-luminous UV background behind the honeycomb (the one that worked so well in the Miranda cargo transporter) didn’t quite work the way I’d hoped.
I love the improvements I made for this one on the pads’ color and lighting but the background just went a little overboard. I’m thinking it wasn’t suited to a curved surface, and was almost certainly too close to the honeycomb mesh for proper blurring. I’ll chalk it up as another learning experience and I have another image rendering as I write this, faking the honeycomb with a completely 2D textured backing… we shall see how it turns out.
Update: 5-11
2D honeycomb background 2 hours…
Versus 2 layed 3D honeycomb mesh. 7 hours. Thankfully I was asleep.
I like it but I’m not sure it is worth the time.





Now thats what you call a transporter!
Why oh why could the new movie not have something like this.
I have news for everybody “THIS IS STAR TREK”!
Look not a bubble dome in sight.
Your work is outstanding man!
Its artists like you who keep the TOS dream alive!
Well, I’m honored. Keeping the dream alive is what it’s all about I guess, and TOS and her theater offspring are one of my favorite dreams to visit.
Luckily I have many truly creative and innovative minds to call upon for inspiration.