3D Starfleet Interiors

This page will be dedicated to some of the interior shots I have done for the 3D Starships and Stations I have to work with.  I will attempt to create dedicated pages for some of these items and then eventually move those images to their respective locations.

Corridors: Now it’s own page. See link to the right.

 

Workbee Stowage Bays: Now it’s own Page. See link to the right.

 

Airlock

This is one of my favorite meshes reproducing the look of the airlock set from Star Trek: The Motion Picture.  More of a staging area for space environment gear, various space suits hang in those angled alcoves, and an air tight door leads to an isolated exit on the ship’s external hull.

While researching this project, I discovered that in the film we are lead to believe this set is directly adjacent to the cool airlock structure visible on the underside of Enterprise’s saucer (where Spock departs to investigate their alien captor).  It is almost certain however, this facility should be at the top of the saucer.  Just on the other side of that airtight door is an elevator platform.  It is not immediately apparent without extra footage used in extended versions of ST:TMP.  It is evident in a scene cut from the original production, where Kirk is being suiting up to chase Spock.  This is the same elevator where Kirk and company would eventually rise up and exit the ship for their final confrontation with V’Ger. :D

airllock_elevator07

Airtight exit (far left) & spacesuit storage alcoves


airllock_elevator11

Elevator platform to upper exterior hatch & primary control console


airllock_elevator08

In the Wee Hours

 



4 Responses to “3D Starfleet Interiors”

  1. Any chance you’ll release these models? WOW!!!!

  2. seriously… you should consider applying for a gig at a studio; to work as a environment modeler. what rendering engine do you use? mental ray? or maybe even v-ray perhaps? do you use 3d max or maya? or are you a lightwave junkie? i work (on and off) as a 3d generalist in NYC and ur stuff is pretty damn good for a freaken hobbyist. although.. it is a very tough job market at the moment. GOOD STUFF MAN!

    • Thanks, but it really is just a hobby. I’m not sure I could do “gigs.” I find I have very little focus for things that I don’t actually desire to render. As to the method of my madness, I use Lightwave to model and render.

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