Constitution Class (Refit)- Shuttle Hanger & Cargo Bay

Many of these images are at various stages of development with missing and/or inaccurate detailing, but these are the best I have rendered so far.  I’ll update them slowly but surely in the future.

hanger_03One of my first global renders on my new Lightwave Software…

shuttle_landing-cargo_bay_053b…Compared to a nice faked lighting method on my old system- benefits and drawbacks to both methods.

shuttle_landing-cargo_bay_051b1

shuttle_landing-cargo_bay_037

shuttle_landing-cargo_bay_038

shuttle_landing-cargo_bay_039

shuttle_landing-cargo_bay_023A much earlier render, but a nice angle

From the shuttlebay looking down into the cargo section

These next few are a little dark so far, so I’ll be remastering these later

A step further back

A closer look at the shuttlebay doors

An attempt to brighten things up, but things are still a bit askew (especially the color)


5 Responses to “Constitution Class (Refit)- Shuttle Hanger & Cargo Bay”

  1. That’s an awesome work! really cool!! I love original Kirk’s beautiful ship!!! please more :o )

  2. This is one of the best Trek interior 3d I’ ve ever seen, but I must tell you I was in love with the hangar bay since I was 13… drawing what I can remember of it in my school diary…

    Why don’t you share it ? There’s some sites I would like to mention for it, like Foundation 3d, or http://www.trekmeshes.ch.

    Please, consider it a tribute to your outstanding skill into doing it 3d, forgive my eagerness to play around with it (I’m a Lightwave user myself)

    Bruterrimo

    • Thanks. I have considered sharing some of my meshes before, and I may still someday, assuming I ever finish a single thing I’ve started. ;)
      Actually, I’m in such a state of disorganization at present I really need to sit down some weekend, take all of my latest version meshes, and just catalog them all in a new separate batch. I tend to keep everything in the WIP phases- lifeboats really. I should also probably go into all of them and alter their scales so they actually match perfectly as well. Presently, since I don’t do a lot of pre-planning, I just start building things at random. I realize later when I integrate other items I’ve built just how out of scale they are. Bad habit really. So, someday.

  3. I think its awesome that your renderings come from the TOS movie era (2270s-2290s). That era is by far my favorite! I would love to see your renderings of crew quarters. Keep up the great work!

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