Transporter Room
One of my favorite interior models, this transporter room was a fantastic experiment in light, color, and texture for me. I never assigned this to a specific ship. It could belong to either the McCook or the Phobos, or any other Federation starship of the era. It is all in the choosing.
I loved these backdrop panels in the chamber. The honeycomb structure was actually modeled in 3D and backlit as a translucent surface. but ultimately it took too long to render, and I had to replace it with a UV texture map.
An early view of the control booth before finalizing its backdrop wall
The view from the transporter pad. The control booth’s backdrop wall is complete.
View from the control booth and the chamber’s new (easier to render) textured backdrop.
A view from the alcove to the right of the booth.
Exit to the corridor. The door is open. Welcome Aboard!
