McCook in Motion

My first ever animation in Lightwave.  An experiment in movement and lighting to see if I could do anything like some of the neat little animations of my favorite ships I’ve seen sprinkled all over the web.

It’s about 11 seconds long and 300 individual frames.


~ by starstation on March 26, 2010.

2 Responses to “McCook in Motion”

  1. Classy! For a “First Attempt”, it’s pretty “Final Draft” to me.

    I watched it over and over again, first, to get the overall effect, see where focus is drawn, then to examine the individual parts. The ship looks great!

    I just wondered i the sunlight reflecting off the planet might be diffused a little more, so that it looks less like a painted billiard ball – not quite so shiny, and more like the atmosphere is scattering the light.

    The planet itself looks like an M-class, with a Sol-like, yellow sun – correct? I’m just going by the clues in the light.

    Top-notch stuff, my friend. I so admire your skill!

  2. Thanks. Planets aren’t my strong suit quite yet, but yeah, Class M.
    It was my first of it’s type a few years ago, and I used Earth maps I found online, but I wanted this one to be a more alien world so I scrambled to download another surface texture and improvised a specular map from that. All the shiny is from the oceans, since that is the only thing with any specularity, but I agree the atmosphere might be a tad too transparent. Haven’t nailed that one yet. That and the speed at which the ship is approaching challenges that perception of massive planet, but I really just wanted something else in the shot to move since in actuality the only thing the ship is doing is slowly rotating around its horizontal axis. The camera is what is actually moving in this shot. So I stuck a big ole billiard ball in the background and moved it forward in the key frames. Might have zoomed in a bit much there. 😉 It’s actually quite large but certainly not planetary scale. Even the starfield isn’t too immense, but I made it large enough hopefully to lose any sense of movement for the individual star “polypoints.” In my first preview shots I could see the stars moving in relation to one another and I realized they were too far apart from each other and not far enough away from the camera.

    Right now I’m just working on getting the navigation lights to blink and stuff as I learn the basics of animation in general. My first dive ever into the “graph editor.”

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