•September 28, 2013 • 4 Comments
Cutout experiments go awry as pixel play goes gestalt
More fun with people inserts.
In a continuing effort to mimic Starfleet ant colonies I’ve found myself searching for anything that could fit that huge stage. After my moderate success morphing the most plain clothed civilian cutouts, I figured I might be able to make use of some other resources, including some nice costume reference art from the old Star Trek: Fact Files. Continue reading ‘Going Overboard’
•September 21, 2013 • 4 Comments
Where’s Lt. Cmdr Waldo?
Latest version of Starstation India’s Night Shift scene, this time with little peoples!
Taking a little break from the ship construction scene, I decided to play around with a little post render fun. I’ve longed to have little people marching around my bigger more expansive scenes, but the most I’ve been able to add to any shot are some very simple humanoid silhouettes or very thin stand-ins that, at most, help with a sense of scale. I do have DAZ 3D but very little experience and even fewer garments appropriate to my chosen theme. The few Trek like costumes I’ve found available online have not been very satisfactory to my needs, and I’m certainly no 3D tailor.
I have to admit though, I’m not much of a “character” art devotee in the first place. Continue reading ‘Night Shift 2′
•September 10, 2013 • 4 Comments
(Or more correctly, “A Piece With Periods”)
Exploring the mossy alien planet.
Ok. I decided to do a “scenic shot” and I got around to changing the graphics for the UV map that serves as the ship’s name, adding those missing periods in the U.S.S. prefix since it appears, as a kind commenter pointed out (thank you ), I totally forgot them. Now that I look back on the Strider and the McCook, it appears I failed to put periods in either of those too! Unfortunately for the moment, those will take a bit more finessing in order to reincorporate any periods, since those sections are very tightly mapped onto notably curved surfaces and the periods will unquestionably alter the dimensions of the resource graphics.
Missing periods added to the “U.S.S.” prefix of the Mustang.
In addition to that quick punctuational fix, I have begun fleshing out a few more details within the Mustang’s shuttlebay. I’ve added some structural frame members near the outer door section Continue reading ‘A Period Piece’
•September 3, 2013 • 2 Comments
The Mustang arrives
New name for variation vessel.
Was driving down the road the other day and saw a Ford Mustang in my rear view mirror (and no this is not some surreptitious ad for Ford Motor Company). Not even sure what year it was since I am typically ignorant of such matters. It was not brand new, nor was it ancient (as measured in car years), but it just had this particular “look” that struck me. I took one glance at its rather large front grill; it was relatively rectangular and remarkably open and plain. Immediately I was reminded of the ship I was currently working on. It was only a vague similarity, but the instant I’d made the mental connection I knew what the name of this version of the Ranger class scout would be. Continue reading ‘Saddle Up’
•September 2, 2013 • 8 Comments
A Relationship Begins…
As promised, the “variation.”
I’ve been very busy of late, but I decided to give in and try a little diversion; that other option for a shuttlebay, which is more in keeping with the Ranger’s original FASA design. Still, I find myself in one of those strange situations where, while I am very much liking elements of this new version, there are some things I just can’t put my finger on that make me want to rip it apart! Continue reading ‘Love/Hate’
•August 17, 2013 • 5 Comments
It’s more than just a perk. It’s the law!
Entry/exit ports finally installed, as well as a few more details.
I’ve seen so many instances of that “… It’s the law!” theme recently, on T-shirts, billboards, and bumper stickers. And after seeing that news story last weekend about a 47 story highrise in Spain with no elevator built-in past the 20th floor and catching all the noticeable changes that have gone into my own workplace since OSHA inspectors recently passed through our building, I just couldn’t resist that silly pun.
Of course, my questionably comical impetus grew from a total lack of interior doors within my shuttle bay, a few of which I finally managed to install along some side walls. I figured it was about time, given that, excepting the main exterior door and its inset docking ring, there was actually no other way to enter this bay as of yet (besides transporters, and intership beaming is probably still frowned upon in this timeframe ). Granted, I was extremely limited to where I could put any entryway, considering how tight-fitting this bay’s surrounding real estate must be, but it took me a while to commit to exactly what I wanted. Narrowed to two bulkheads, I decided I wanted at least one entryway on that back wall above the raised platform, though I was certain I didn’t want that to be the primary entrance. Continue reading ‘Internal Access…’
•August 5, 2013 • Leave a Comment
A Scale Haunting
I’m beginning to reevaluate some scale issues as the doll house people are beginning to haunt the decks and door frames…
I took my simple 2D scale figurines and decided to begin judging things a little more accurately now that I had the fundamentals in place. I even thought it might be neat to slice and dice the rather plain silhouette I’ve been using for years, and make it a little more Starfleet friendly. While pleased I’m finally able to visualize the overall scale in all of this, I’ve since discovered there are a few conflicts with some of the more humanoid proportioned details on this ship. Since I have the inane weakness of never beginning a model by measuring things out (unless I need precise dimensions), I had to get two entirely different ship models in sync in terms of their scale. Continue reading ‘Paperdolls’