Rings Demand Details

•September 15, 2014 • 2 Comments

Adding some greebles and features to the exterior hull and docking ports

space_office_transp_rm_017bLatest image. Greeble beginnings.

Decided to do some detail work on the exterior hull and outer docking ports this weekend. I began adding some elements from the previous Office Station model, and also began crafting a few fresh yet simple greebles from scratch. I modeled the red markings around the docking collar as well.

It was funny that I got the scene loaded last night right before heading to bed, and decided to do a quick render from this outside perspective. Continue reading ‘Rings Demand Details’

The Unseen Perspective?

•September 10, 2014 • 3 Comments

Looking Towards Airlock 5…

space_office_transp_rm_012eSpace voyeurism… in reverse? Gazing back in that direction from which our cinema views first peeked into the orbital office world.

Finally got my first hint of what could be hiding just out of view in that office module from The Motion Picture.

With that much of the docking structure visible outside the viewport, I should probably also do a render (eventually) with my travel pod model there, docked in place.

While ripe with speculation about the unseen, I’d argue this is all based on some fairly basic principles evident in the film’s screen shots: Basic shape, size limitations, and overall symmetry. Continue reading ‘The Unseen Perspective?’

Six Fix

•September 1, 2014 • 5 Comments

Amongst others

space_office_transp_rm_010abAirlock 6 label corrected, along with a few other touch ups.

Finally got all the “Starfleet Special” fonts moved from my old computer to my new one, and was able to create a new, albeit simple, version of the airlock label featuring number 6 rather than 5.

I played around with the deck textures after I saw how well the fuzzy blurred reflections looked on the metal casings of the large computer monitors. I was so impressed with the decking results, that I decided to employ similar settings on several other bulkhead and frame members to juice up the surfaces. Continue reading ‘Six Fix’

Office Work

•August 30, 2014 • 2 Comments

Office Work

space_office_transp_rm_005aOffice Station Module featuring Transporter/Airlock section

After months of Lightwave separation, I recently began trying to duplicate some elements featured within the Orbital Office Complex as it was depicted in Star Trek: The Motion Picture.

I’ve already done quite a bit of work on the Complex as a whole itself (back in 2009), though I never completed it. But after years of procrastination, I decided I wanted at least one of the office modules to have some of those interior details we were able to witness in TMP. Continue reading ‘Office Work’

Panel Work

•May 8, 2014 • 3 Comments

Metal and wood get some minor adjustments

Phobos_VIP_25bMetallic corridor panels and wooden wall sections see some changes.

The metallic corridor panels got some upgrade in their brush metal texture, snatched from another of my interior model’s settings. Continue reading ‘Panel Work’

New Machine…

•April 16, 2014 • 2 Comments

New angles and methods.

Phobos_VIP_23aViewing from a new angle while exploring new render methods.

I finally got Lightwave 9.6.1 installed on my new Mac Mini. Using a portion of my tax refund it was a low cost/low thought solution to the problems I was having on my previous Mac Mini, which served me very well for several years (and with only minor side tasks, requiring minimal processing power, may continue to do so for the foreseeable future). Once I was up and running though, I began to play around with some settings that I am told affect our renderings based upon the types of computers we work from and the monitors we employ to see it all. Continue reading ‘New Machine…’

Minor Color Corrections

•April 4, 2014 • Leave a Comment

Tweaking the Gamma and Hue

Phobos_VIP_17f4Original render data re-uploaded to Layout for some tweaking, with extra finishing touches in Pixelmator.

I’ve been experimenting in unexplored worlds. I was able to open my Lightwave Layout program and load some previously saved renders, tweak some settings (mostly the “Gamma” setting), and even save them in new ways (if I managed to save all the original render data in the .rla file format). Continue reading ‘Minor Color Corrections’


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