Flicker On
I put up some street lights. These are the same as I used in the Starbase 11 shot based directly on the matte painting used in TOS. Continue reading ‘The Nightlights…’

I put up some street lights. These are the same as I used in the Starbase 11 shot based directly on the matte painting used in TOS. Continue reading ‘The Nightlights…’
Some renders of the control booth graphic I did for my TMP era transporter room after a friendly request.

Rough render with no anti-aliasing, but it produced some interestingly subtle features. Continue reading ‘Transporter Control Booth Backing’
For a night time shot, I created some low poly interiors for the TOS space needle, went back to make some adjustments to the Bryce background settings, and finally I tweaked the Lightwave lighting in order to make things seem more realistically dark than my previous attempt (below).
I may have overdone things, but at least I now know my upper and lower limits. Continue reading ‘Wow… Get’s Dark!’
New sign for the Federation Administration Building: Self illuminated
Saturday, I was having fun adding details and upgrading various elements to my surface side starbase. I even starting getting all kinds of crazy ideas about the level of detail I was going to venture… Continue reading ‘Trickle Down Detailonomics…’
An experimental attempt to capture some sky charm.
Though based on matte paintings for Starbase 11 from Star Trek: The Original Series’, I’ve recently wondered if maybe this colonial outpost (which I’ve tinkered with on and off for 11 years) could be the surface of the world which Star Station India will finally orbit. Until I decide however, I figured I could revisit the starbase/colony scenes I’d dabbled in earlier, and play around with some new fractal landscape renderings I’ve been experimenting with, given some newly downloaded software.
I started on the San Francisco air tram a short while ago. Seen only briefly in Star Trek: The Motion Picture in the Starfleet Headquarters scene, I’ve always loved its smooth sleek appearance. Continue reading ‘Commuter Life’
Based on a rather standard roller clamp (used for flow regulation in intravenous drips), I thought I would try this structure as a fueling rig in the pier’s central area, which itself is begging for details. I had a drip on a hospital stay quite a few years back and thought the clamp looked cool, so I kept it. I’ve been wanting such a structure on my station since first imagining it years ago. Continue reading ‘IV Therapy for Starships’
Along the pier’s main interior wall, I tightened up and further beveled some more rounded view ports, thus thickening the hull’s appearance in those areas. I also added a few more sprinkle greebles (mini-pipes and tanks). My main focus however, was to try breaking up the monotony nestled in the furthest recesses of this inner pier’s layout.
New greebles, barely visible in the pier’s darkest corners
Originally designed to add interest to an inner pier section, the angled areas nested deepest into the port’s structure were starting to appear mostly barren to me. Continue reading ‘Greebles In The Recesses’
A quick little post about what little I accomplished this holiday weekend. I finally built some storage tanks and a storage box I’ve been putting off for years. Technically, these are props rather than greebles, but they have a nice “greeblie” factor to them that helps up the detail in any given scene. Continue reading ‘Off Loading’
I’m not too prolific with my renderings. I’m just a 3D hobbyist with a love of Star Trek and its stylized ships. I model in what little free time I have and the renders are even fewer and farther between. Still, I’ve been very pleased with some of the images I’ve done in the past, especially my drydock shots. Of course they’ve have no real story or background. Continue reading ‘In For Repairs’