All I Could Muster

•December 26, 2015 • 2 Comments

A new angle though

tmp_oq_020bReady for tchotchke!

Tried a new angle within in the cove and finally managed to get that little tchotchke table in the corner completed. Continue reading ‘All I Could Muster’

Merry Chairs

•December 25, 2015 • Leave a Comment

First attempt at TWOK style seating.

tmp_oq_019b1“Leisurely seating now available in the cove area.”

Finally had a little time to attempt those chairs first seen in the officers quarters from The Wrath of Khan. They are a little more sculpted than those seen in the film, but I am still trying to work with the SubPatch function in Lightwave to get that stuffed upholstered look. Continue reading ‘Merry Chairs’

Variations Continue…

•November 30, 2015 • 2 Comments

But not without a shot of the blue stuff

tmp_oq_017a1Cove’s Comm Station more like TWOK set up.

Decided before I went on my recent cruise that I wanted a to take a stab at no less than one variation on the communications station in the officer’s quarters (more as it was seen in The Wrath of Khan). Unfortunately I just never found the time. So a couple of weeks after my return (and a holiday) I decided I would get to work on that aspect gnawing at me. Continue reading ‘Variations Continue…’

Clear or Foggy?

•November 1, 2015 • 2 Comments

To blur or not to blur…

Console_011Cloudier versions, attempting to emulate TMP.

After comparing more screen shots this weekend, I noticed that the wedges in the first film don’t exactly match those in seen in the second. Not only are the colors altered and switched around in their order, but the thick Lucite type plastic that they are presumably crafted from, appears to have a more cloudy translucent quality in TMP than the more crystalline clear versions seen in TWOK. Continue reading ‘Clear or Foggy?’

On To Something…

•October 22, 2015 • 2 Comments

Control wedgies’ surface settings get their workout.

Console_007Working with color filtration to get the colorful transparency I seek.

Using the Surface Preset panel, I started sampling various transparent surfaces in an attempt to get better results for the colorful crystalline wedges staggered across the lighted control surface. I’m making progress, but haven’t had a lot of time to devote to it.
 

tmp_oq_009e1They look really great in the side shots.

I decided to take one of the wedgies and apply a preset glass surface, tweaking the color and transparency to my liking. I made the 2nd blue wedgie from the left my sacrificial test subject! Continue reading ‘On To Something…’

Cove’s Comm Console

•October 19, 2015 • Leave a Comment

Plus new wall mechanics for the foyer.

tmp_oq_015bThe glowing comm console.

Brain fried. Not many words to spew, but I managed to model a new communications console as seen in TMP and TWOK. Also got the entry foyer’s mechanical wall panels in place. This was fun, and I’m looking forward to trying the TWOK communications setup which fits in where the TMP view screen is currently located, but again… my brain is officially fried from this weekend. Continue reading ‘Cove’s Comm Console’

Changes, Both Subtle & Gross…

•October 14, 2015 • 3 Comments

A “Cove” wall gets minor overhaul.

tmp_oq_009dCove’s curved walls are not so similar after all.

Been working this thing like a puzzle, with tons of pictures, but with very few plans with any meaningful measurements. It seems every time I put in some new panel detailing, I find how horribly off course I am with some fundamental element of the overall design. Continue reading ‘Changes, Both Subtle & Gross…’

 
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